To create a user-friendly online and offline multiplayer sports application.
The first launch was focused on tennis, but later the app can be easily modified for use with other kinds of sports. A long-term goal is to combine it with a social network. The app’s concept is based on the competitive nature of the target audience – amateur tennis players.
The application features communication, competing and sharing opportunities, as well as global and regional ranking systems – all of which requires profound server-side development and its integration with the client side.
We decided to base the global ranking system on the famous ELO rating system used by the Chess Federation. This is a method for calculating the relative skill levels of players in “competitor vs competitor” type of games.
– find friends / potential opponents;
– challenge them to a match;
– choose time and date;
– choose the venue;
– send the challenge;
– record the result of the challenge;
– win points;
– move up in a global ranking, regional ranking, and ranking among “friends”.
An important selling point is the idea of gamification of UX.
A sports app with a simple and smooth interface that allows users to challenge each other, schedule games, participate in global ratings, share results.